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中国网络游戏防沉迷规定的传播效果研究——基于1350位青少年的问卷调查

文章摘要

本文通过对1350位青少年的问卷调查发现,网络游戏(平台)和学校是未成年人接触防沉迷规定的主要渠道,但未成年人会因不同性别和地域偏好不同的传播渠道;防沉迷规定的不同传播渠道,会影响青少年对其的知晓度与认可度;青少年对网络游戏的投入程度不同,会影响防沉迷规定的传播效果;青少年的自我管理意识,比防沉迷规定能起到更好的约束效果。本文建议将防网游沉迷的重点置于网游企业和家长,其中网游企业应联合发力,有所作为;家长/监护人应当主动学习网络知识,提高自身网络素养,规范自身使用网络/网游的行为,加强对未成年人使用网络行为的教育、示范、引导和监督。

Abstract

Through a questionnaire survey of 1350 junior high school students,this paper found that online games(platforms)and schools are the main channels for minors to contact anti-addiction regulations,but minors will have different communication channels due to different genders and geographical preferences;different communication channels of anti-addiction regulations will affect the awareness and recognition of teenagers;different degrees of investment in online games by adolescents will affect the dissemination effect of anti-addiction regulations;and adolescents’ self-management can play a better binding effect than anti-addiction regulations. This article suggests that online game enterprises and parents should play a leading role on preventing online game addiction,that is to say,online game enterprises should work together to make a difference;parents/guardians should take the initiative to learn network knowledge,improve their own network literacy,regulate their own use of the Internet/online game,and strengthen the education,demonstration,guidance and supervision of minors’ use of the Internet.

作者简介
崔明伍:崔明伍,新闻学博士,安徽大学新闻传播学院副教授。
凌琳:凌琳,安徽大学新闻传播学院硕士研究生。感谢安徽大学新闻传播学院2019级本科生齐正达、肖长春收集整理问卷。